Using Truespace with Other Tools
| Re-vamped 5/1/97 |
Compositing TS Images without Border Artifacts
Images from TS can be composited (ie. superimposed or overlayed) on
top of other images in image editing programs like PhotoShop, or in video
editing programs like Premiere. A common problem occurs when compositing
specific objects from a TS rendering that has been done with anti-aliasing
enabled. Anti-aliasing smooths jagged edges in images by interpolating
the pixel colors around the problem edges. This unfortunately causes border
artifacts when the object is composited on another image. Solutions:
Bjorn-Kare Nilssen, bjoernk@oslonett.no
When rendering the object to be composited, use a background that's
quite similar to the background it is to be superimposed on. This will
avoid the contour around the object, where TS has blended it with the background
color. The other way to do is to render without the anti-aliasing. It can
still get a border, but not that strong. It gets quite jaggy though.
Nontajit Lertworachon, gostudio@pipeline.com
TrueSpace can also render alpha channel. [Ed. Note: You have to render
to a 32-bit targa file. This will automatically make an alpha channel with
the background being transparent.] Photoshop and Premiere (and many
others) have options to use the alpha channel in a composite. This will
give you much cleaner result because the anti-alias interpolation occurs
with a transparent background.
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| Re-vamped 5/1/97 |
RGB Values For Blue And Green Screen Masking in Premiere
Ian Firth, IanFirthDS@aol.com
Use true blue or green (ie. 255 for the color component RGB values)
when setting up your background matte for blue/green screening TS images.
Also, if you are going to use Premiere to bluescreen, don't use the default
bluescreen option as it tends to cause all areas of the image to become
slightly transparent. Use color difference instead.
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| Re-vamped 5/1/97 |
Importing 2D Drawings (DXF, AI, etc.)
James Eric Mason, jem@cais.com
If you're drawing 2D outlines in Corel for DXF export, design using
beziers when needed, but don't export beziers directly because the lowest
DXF export curve resolution is 32 points per curve, which is way too many.
When I only want 10 or 15 points per curve, I select the bezier segment
at an inflection point with Corel's point-edit, and then tell it to subdivide
until the number of points looks adequate, then I tell Corel to convert
to curves. If your bezier point is connected as anything other than a Cusp-type
point, change it to Cusp before doing this as it will modify the other
side of the curve (which you may have to convert to lines seperately).
Of course, Corel treats Circles and Arcs the same way, so you might have
to adjust them as well (convert to curves first... I know it's a pain...)
I would guess some of the same advice goes for Illustrator and Designer
users as well, though I have not tried DXF output from either.
Bjorn-Kare Nilssen, bjoernk@oslonett.no
When importing objects from 2D drawing programs, try not to have objects
with both a fill and an outline. Objects with both will import as two Truespace
objects: one for the outline and one for the fill. If this occurs, they
will traversible via object hierarchy and you can delete one of them.
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| Re-vamped 5/1/97 |
VistaPro and Truespace
Shane Davison, daviso@cs.uregina.ca
When importing VistaPro landscapes into Truespace, you will typically
want to texture the landscape so that it appears essentially the same in
a Truespace rendering as it does in a VistaPro rendering. The is the general
procedure to do that:
- Start VistaPro (not sure if this will work with pre-3.0 versions).
- Load a DEM or create one using the fractal utility.
- Select 'Save DXF' and 'Yes' to overlap edges for smooth shading Note:
use a polygon count of 2 or more (ie. 4,8). Otherwise, you'll need a
lot of memory to even load it into TS and even more to manipulate/render
it.
[Ed. Note: He ain't kidding. VistaPro generates monsterous DXFs....]
- Select 'Save Texture Map' and 'Yes' to allow VP to calculate colors.
Note: you must enable the 24-bit graphics mode first.
- Start trueSpace.
- Load the previously created DXF.
- Select 'UV Project' and apply a flat proj. to the top of the terrain.
Note: this may need to be rotated later for proper placement of the terrain
texture map.
- Right-click 'Paint Object' and select the previously created TGA as
a texture map (change other attributes as necessary).
- Left-click 'Paint Object' and you're done!
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| Re-vamped 5/1/97 |
Importing Fractal Landscapes from Fractint into Truespace
Serge Golikov, Serge.Golikov@Syd.AFTRS.EDU.AU
Anyone interested in creating Fractal Landscapes should look no further
than Fractint from the Stone Soup Group, arguably the best (and
still public domain) fractal explorer available. It is currently in Ver.
19.1. Fractint has the ability to save out in DXF format which TrueSpace
loads in faithfuly, maintaining the original colours of the rendered GIF
fractal. The advantage of using this method to a utility such as GIF2DXF
say, is that Fractint can generate 1000's of different fractals, has control
of the pallete of the output GIF, adjustment for mesh resolution etc.,
etc.
[Ed. Note: There's a great book out called "Fractal Creations"
that you can buy for about $30. It gives easy-to-follow explanations of
fractals and how they work, as well as a CD-ROM with Fractint, example
images, and loads of Fractint recipes for cool images.]
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| Re-vamped 5/1/97 |
Lparser
Chng Ching Huei, chngchi1@iscs.nus.sg
Lparser is a freeware l-systems generator for making organic models.
A great write-up on it was published in issue #17 of 3D Artist. It is capable
of spectacular plants, but be aware that the models it generates are huge.
Its available via ftp from povray.
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| Re-vamped 5/1/97 |
Fractal Designer 3
Peter Plantec, thenar@cinenet.net
FD3 is a fabulous tool for use with trueSpace. It has a smart tile builder
for creating tileable textures. You create the tile of any size and FD3
sees to it that the elements are positioned so a seamless pattern will
result. The Image Hose will spray image elements on the tile so you can
build up amazing textures with a 3D look to them. I'm building a bit map
for the NCC1701 with all the windows and shadows and stuff.
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| Re-vamped 5/1/97 |
Batch Image Processing
Dave, DaMo1111@aol.com
Truespace animators who work with image sequences often need to perform
a particular image enhancement to large numbers of images. For this type
of job, check out Brenda for Windows, shareware, available on the Macromedia
forum on CIS.
From the Brenda Forum:
Welcome to Brenda * The Batch Renderer. Brenda was written to fill a
long-felt need for a way to process large numbers of digital image files
in an efficient manner. With Brenda, you can select a virtually limitless
number of images, set a few options, and sit back (or go to lunch) while
Brenda does the rest!
Batch Processing Features:
- Map true-color images to greyscale
- Map true-color images to fixed color palettes at a variety of color
depths
- Convert true-color or palette mapped images to the same, standardized
palette
- Create an optimized palette from an assortment of source images (limit
100)
- Convert palette mapped images to true color
- Perform file format conversions
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| Re-vamped 5/1/97 |
Polyform
Peter Plantec, thenar@cinenet.net
Polyform is a neat new 3D utility from Vivid Technologies. It will load
20 some different 3D formats and you can save any of them in COB format.
Further, it is the only proffessional program I've seen that reduces the
polygon count and fixes co-planar polys. It's very useful, don't know the
price and a demo is available.
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