Rendering Tips
| Re-vamped 5/1/97 |
Transparent Object Showing Black
Problem: Why does tS insist on showing the object as black when
it's not in front of another object?
Shane Davison, daviso@cs.uregina.ca
TrueSpace will make an object black if it has any refraction and there's
no objects behind it. To put it simply, the renderer has trouble dealing
with refractions and backgrounds - something about inability to determine
correct distance (among other things). Just use a large sphere or plane
as your background.
|
| Re-vamped 5/1/97 |
Render Limit Guidelines
Mike Vanderlaan, mikev@neosoft.com
Truespace has a distance limit from the camera to an object beyond which
the object will not be rendered. In other words, if you get an object too
far from the camera, renderings won't show it. Here's a table of approximate
distance limits for the various coordinate systems:
- meters: 508
- inches: 20000
- feet: 1666
- yards: 555
- miles: .316
- points: 1,440,000
Changing to a different coordinate system doesn't help because Truespace
automatically scales to the new coordinate system for you. If you already
have an image that is encountering this problem, the workaround is to glue
everything together and scale it down.
|
| Re-vamped 5/1/97 |
Render "Notch Filter"
Brian Hickey, redbaron@fn.net
Unfortunately, Truespace doesn't have a clipping plane render, where
you drag a rectangle over your view and the program renders only within
the box. One work-around is to create a plane object with a square hole
cut in the middle to reveal the desired section of the scene. The plane
can be glued to a camera and saved as an object for just this purpose.
If the "matte plane" is a solid color with flat shading enabled,
tS will render it very quickly, so your overall render time is greatly
reduced. Also, the flat shading will enable you to easily crop out the
matte and/or composite the image in post-production. You will want to be
careful of the the plane object causing unwanted reflections in your scene
however.
|
|